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Text File  |  2006-01-02  |  1.9 KB  |  38 lines

  1. !Car(s)                         // start of car definition block (unique car id)
  2. !BuyPrice(i)        
  3. !SellPrice(i)
  4. !Status(s)            // car status (available, unavailable, owned, disabled)
  5. !Params()
  6. !SetParam(s,s)
  7. !CarModel(s)                    // means that this is a car model definition
  8. !Model(s)                       // inherites from the specified car model
  9. !AddPartSlot(s)                 // adds instalation slot with given name to car (slot name) 
  10. !AddDefaultPart(s)              // adds part to car configuration (part unique id)
  11. !Mesh(s)                        // path to mesh of car
  12. !DynLightMountingPartSlot(s)    // slot name for part to which Dynamic light is attached
  13. !SkinMenu(s)                    // skin which is applied to car mesh and its elements when in menu (skin name)
  14. !SkinNormal(s)                  // skin which is applied to car mesh and its elements when in race (skin name)
  15. !SkinGhost(s)                   // skin which is applied to car mesh and its elements when in race ghost (skin name)
  16. !Icon(s)                        // texture ID
  17. !Name(s)
  18. !Group(s)                       // car group - N1, A6 etc.
  19. !AdditionalProfileInfo(s)     
  20. !DefaultTyres(s)                // id of default tyres for this car
  21. !HornSound(s)            // horn wave filename
  22. !ProductionDate(i)        // Production Date
  23.  
  24. !Power(f)                       // base engine power
  25. !Weight(i)                      // base car weight
  26. !PowerTransfer(f)                
  27.  
  28. !CameraParams(s)                // camera params section for given CarCamera state
  29. !Offset(f,f,f)                  // offset from car base position
  30. !AngleH(f)                      // horizontal angle [DEG]
  31. !AngleV(f)                      // vertical angle [DEG]
  32. !HideTarget(i)                  // if observed car must be hidden
  33. !FOV(f)                         // camera FOV
  34.  
  35. !include("Parts\\Light.def")
  36. !include("Parts\\Glass.def")
  37.  
  38.